Sabtu, 08 Juni 2013

Call Of Duty: Black Ops Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360

Call Of Duty: Black Ops Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360
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Cheat mode
At the main menu, use the Right
Analog-stick to look down at your
hands and see you are locked up.
Repeatedly press LT + RT to escape
from the chair (unlocks the "Just Ask
Me Nicely" secret achievement). After
breaking free, move around to the
area behind your chair to find an old
computer terminal you can use to
access the Central Intelligence Agency
Data System. Type one of the
following codes to access early
unlockables and hidden features in
the game. Note: You can also plug a
USB keyboard into your Xbox 360 to
enter the codes and play the Zork
text-based adventure game.
Mission select, "Five" Zombies
mode map, Dead Ops Arcade game,
and Zork game
Enter "3ARC UNLOCK " as a code to
unlock the "Five" Zombies mode map,
Dead Ops Arcade game, Zork: The
Great Underground Empire text-based
adventure game, and all missions.
All Intel
Enter "3ARC INTEL " as a code to
unlock all Intel. Note: Enabling this
code will prevent the "Closer
Analysis" achievement from being
Alicia game
Enter "ALICIA " as a code to unlock
the Alicia virtual therapist game.
Dead Ops Arcade game
Enter "DOA " as a code to unlock the
Dead Ops Arcade game, which is a
zombie killing mini-game similar to
Smash TV . Use the Left Analog-stick
to move and the Right Analog-stick to
shoot. Note: Play the Dead Ops
Arcade game to get the "Insert Coin"
Zork game
Enter "ZORK" or "HELLO SAILOR" as a
code to unlock the Zork: The Great
Underground Empire text-based
adventure game. Note: Play the Zork
game to get the "Eaten By A Grue"
Display all commands
Enter "HELP " as a code to display a
list of system commands in the
terminal and Pentagon user e-mail
Open corresponding file
Enter "CAT [filename]" or "PRINT
[filename]" as a code to open the
corresponding file.
List audio files and pictures
Enter "DIR " as a code to display a list
of audio files and pictures for use
with "CAT " command.
List of login names
Enter "WHO " as a code to display a
list of login names for use with the
"RLOGIN " command (requires
Enter "LOGIN " as a code to login with
a corresponding username and
Open mail folder for current user
Enter "MAIL " as a code to open the
mail folder for the current user.
Display contents of current
Enter "DIR " or "LS " as a code to
display the contents of the current
Encode a string using the CIA's
Enter "ENCODE" as a code to encode
a string using the CIA's cypher.
Decode a string using the CIA's
Enter "DECODE " as a code to decode a
string using the CIA's cypher.
Display "Fee Fie Foe Foo!"
Enter "FOOBAR " as a code to display
"Fee Fie Foe Foo!".
Dreamland server
Access the Central Intelligence Agency
Data System. Enter " rlogin
dreamland" as a command. You will
be prompted to login with an account
with MJ12 access. Use one of the
following usernames and passwords to
Login as Robert Oppen: Username:
"roppen", Password: " trinity"
Login as T. Walker: Username:
"twalker ", Password: "thanksdad "
Login as Vannevar Bush: Username:
"vbush", Password: "majestic1 "
Terminal access
Access the Central Intelligence Agency
Data System. Enter " login " as a
command. You will be prompted to
login with an account. Use one of the
following usernames and passwords to
continue. You can then access their
documents with the "dir" command or
e-mail with the "mail " command.
Adrienne Smith
Alex Mason (default account)
Bruce Harris
D. King
Frank Woods
Grigori "Greg" Weaver
J. Turner
Jason Hudson
John McCone
Joseph Bowman
John F. Kennedy
Lyndon B. Johnson
Richard Nixon
Richard Helms
Richard Kain
Ryan Jackson
T. Walker
Terrance Brooks
Vannevar Bush
William Raborn
Secret Gamerpics
Escape the interrogation chair by
repeatedly pressing LT + RT at the
main menu to unlock the Frank Woods
Gamerpic. Log into Jason Hudson's
account on the terminal to unlock a
Jason Hudson Gamerpic.
In the "Annihilation" DLC, get the
"Time Travel Will Tell" achievement to
unlock the Dempsey and Richtofen
Hidden Thunder Gun in "Numbers"
At the beginning of Mission 7:
Numbers, after the Nova 6 Gas is
released, go to the back of the room,
and enter the office. Find the tape
recorder, and hold [Action] to pick it
up. If done correctly, the screen will
shake. Continue through the level
until you get to the part where you
jump off the roof into the building
and onto the mattress. Once Clarke is
inside, he will move a fridge leading
to the weapon stash. You must watch
him move the fridge or you will not
get the Thunder Gun. Once you get
inside the stash, go to the left. You
should see another tape recorder.
Walk up to it, and hold [Action] to pick
it up. If done correctly, the screen
will shake and the Thunder Gun will
appear from the wall. You can trade
the weapon you are holding for it,
and it will be equipped with twelve
shots. After you get the Thunder Gun,
the rest of the level should be very
In Mission 7: Numbers, after
interrogating Clarke, several enemy
soldiers will appear at the end of the
long hallway. If you shoot all six Nova
6 canisters (two in the back, four on
the sides), you can retrieve a cassette
tape in the office behind where you
started. Note: It is recommended that
you toss a flashbang to blind the
enemies so you can shoot the
canisters more easily. Once you pick
up the tape, continue progressing
through the mission until the part
where Weaver and Clarke both jump
off the roof and onto a mattress.
After they jump down, Clarke will ask
Weaver to help him move a fridge out
of the way to his first weapon stash.
Once they do, go inside, and look to
the left. There should be a place to
put the cassette. Note: When picking
up and placing the cassette tape, the
game will not prompt you to do
anything -- you must use this
information to know when to do these
things. Once you insert the cassette
tape, the screen will shake, and the
Thunder Gun will appear out of the
wall. It has twelve bullets, and it is
reloaded at checkpoints.
All Zombie maps
Successfully complete the indicated
task to unlock the corresponding
Zombies mode map:
Dead Ops Arcade: Play the Dead Ops
Arcade game or successfully complete
the game. The map description reads
"Step back through time with this
retro arcade zombie adventure and do
battle with the forces of the Cosmic
Der Riese: Requires a unique code
that is included with the Call Of Duty:
Black Ops Hardened and Prestige
Five: Successfully complete Campaign
mode on any difficulty. The map
description reads "The Pentagon is
under attack! Washington is going to
DEFCON 1 in this installment of
Kino Der Toten: Available at the start.
The map description reads "Battle the
undead in this theatrical installment
of "Zombies". New twists and clues
could uncover the final plan. It's
show time!"
Nacht Der Untoten: Requires a unique
code that is included with the Call Of
Duty: Black Ops Hardened and
Prestige Edition.
Shi No Numa: Requires a unique code
that is included with the Call Of Duty:
Black Ops Hardened and Prestige
Verruckt: Requires a unique code that
is included with the Call Of Duty:
Black Ops Hardened and Prestige
Finding the Pack-A-Punch on Five
map in Zombies mode
Make a crawler, then go into the
middle room, and adjust the DEFCON
level to DEFCON 5. All teleporters will
take you to the Presidential Suite. All
switches are in that room; three are
upstairs and one is downstairs.
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Intel locations
Search the indicated locations to find
all 42 Intel laptops:
Mission 1: Operation 40
1. It is on a crate inside a building
after going up a hill and passing a
weapon depot. It is straight ahead as
you enter the building with Woods
and Bowman leading the way.
2. It is on the dresser inside of a
bedroom with a bed and TV in the
next area you enter after you have
killed the fake Castro.
3. It is on top of a ladder inside of the
first hangar you enter just after you
rappel down from the mountain to the
Mission 2: Vorkuta
4. It is on top of a cabinet on the
second floor of the first building you
enter with Reznov just after the
prisoners have taken out the tower
after moving along the train yard
behind cover.
5. It is on a table inside the armory
with a few radios. The armory is just
after Sergei dies from holding the
security door open for you and the
other prisoners to get through.
6. It is on the bottom shelf of a rack
near the back of the building you
start in after the cutscene from being
gassed. There will be a pallet jack and
lantern in front of it. You must grab
this Intel before getting on the bike.
Mission 3: U.S.D.D.
Mission 4: Executive Order
7. It is on the third floor of the
communications building on top of the
right table that is underneath the
four TV's and golden emblem. You
must grab this Intel before going up
the ladder to the top of the
communications building.
8. It is inside the control room for the
rocket. It is in the far left corner
after you blow a hole in the wall on
top of the computer in the corner.
9. It is inside another control room
underground on top of a radar
computer below the window. This is
down the hall to the right after the
Mission 5: S.O.G.
10. It is on top of a bunch of ammo
crates in the back area you are
defending from being rushed by the
enemy and when you need to destroy
the three T55 tanks. You must grab
this Intel before following Woods into
the hole in the ground.
11. It is in the bunker at the bottom
left corner of the hill. It is sitting
inside the right window.
12. It is in the larger bunker you
enter after saving Woods. It is on a
shelf after you pass through the
collapsed support beams on fire in the
right corner of the same room. You
must grab this Intel before following
Woods and entering the vehicle.
Mission 6: The Defector
13. It is on a table in the security
room after you breached the room to
find Reznov in it. This is also the same
room with a projector and where
there is a short cutscene.
14. It is on a table with a TV inside of
a building down the street from when
you first use the radio to call in air
support and where you travel with the
M113 armored vehicle.
15. It is inside of a building on a table
in the corner at the end of the
mission when you have to defend the
landing zone. Make sure to grab this
Intel before enemies start coming. It
will also be right after you have to
place the C4 on the above wall and
then the tank on the street explodes.
It is the building at the back far right
corner from when you come out of
the building you used the C4 in.
Mission 7: Numbers
16. It is at the beginning of the level
after you have interrogated Clarke. It
is on a desk in the back right corner
behind you. You must grab this Intel
quickly so the Nova 6 gas does not
kill you.
17. It is lying on the ground in front
of a shack with garbage all around on
the ground. This is just after you slide
down the metal roofing, and the game
goes into slow-motion so you can kill
the enemies that appear.
18. It is lying on the metal roofing
with garbage as you continue to
descend after Clarke gets shot in the
head while you are trying to save him.
This is just before the end of the level
where you slide down plywood.
Mission 8: Project Nova
19. It is on a table with a lantern and
files in the two-story building you
come across approximately halfway
through the mission. There are two
snowplows outside the entrance.
20. It is on a table next to a cabinet in
the hangar with a rocket in it. The
table is in a room in the back right
corner. You will need to pass through
this hangar to continue the mission.
21. It is on a pallet that is almost
completely covered in snow at the end
of the ship. It is right before the
stairs to the right. You must grab this
Intel before you use the rope to get
off the ship and before time runs out.
Mission 9: Victor Charlie
22. It is lying against the wall near
the west corner of the hut. It is right
before you knife someone in the back
and just after knifing someone in
their sleep after climbing through a
window with Woods.
23. It is lying on the ground inside the
hut at the end of the village. It is
straight ahead from where you enter
the village. The Intel is in the east
corner of the hut. The village is just
after the river area you swim through
and plant explosives.
24. It is in the left tunnel after
Reznov helps you move a barrier
blocking the path to the next tunnel.
When you lead the way, instead of
going straight, go left. It is lying on
the ground against a rock on the
right-hand side of this tunnel.
Mission 10: Crash Site
25. It is on a crate next to some
barrels at the beginning of the
mission. It is just before you get on
the boat and after the helicopter.
26. It is right after you get off the
boat. It is lying on the right side of
the dirt path in front of you next to a
rock as you follow your squad towards
the next objective.
27. It is on a rock just below the
crashed plane. When you start to
descend from the wing, it is right
below you before you enter the plane.
Mission 11: WMD
28. It is where you breach the
barracks with your squad. It is the
second time that you leave Blackbird.
It is down the steps to the left on the
desk as you enter the barracks.
29. It is on a bench inside of the
utility room located in the
communications tower. It is on the
second level, which is the level you
enter the door from at the far left
corner and right before you head
down the stairs.
30. It is on a table with explosives in
front of the office that is inside of the
large warehouse with explosives
everywhere else. You can grab this
Intel before or after entering the
office. However, it is easier to get it
before entering since there is not any
Mission 12: Payback
31. It is on a shelf inside the large
ammunition room you enter after
going through the left or right tunnel
when you escape. It is on the right
side of the room. You must grab this
Intel before continuing and exiting
the underground area with Woods.
32. It is on the table with a radio to
the right of the tent when you exit
the underground area. You must grab
this Intel before getting in the
helicopter with Woods.
33. It is right after you have freed the
POWs. It is on a crate in the area to
the far left just before you reach the
building where Kravchenko is inside
on the second floor.
Mission 13: Rebirth
34. It is lying on the ground next to
the crate to your left as you exit the
shipping container that you were
hiding in. Kill the enemy in front of
you, grab the Intel, then move
quickly so you do not get spotted from
the helicopter in the area.
35. It is on a cage with a monkey in it
inside of the containment unit in the
center of the room. Do not shoot the
enemy inside; instead knife him. If
you shoot him, the containment unit
will close, making it impossible to
grab the Intel located inside of it.
However, if you make this mistake,
simply die, and start from the last
checkpoint to try again.
36. It is shortly after you have put on
the gas mask when the area gets
gassed with Nova 6. You will first pass
through one house, and then continue
up the road to reach the next
checkpoint. Before you go into the
next house with the checkpoint, there
is a house in front of it to the right
that contains the Intel. It is sitting on
the cabinet with a bunch of pots.
Mission 14: Revelations
37. It is on top of a vending machine
in the first hallway to your left after
you have broken out of the chair and
stumble through the doors.
38. It is inside the trash can to the
right on the left side of the wall after
you exit a room that triggers a long
flashback cutscene. This is right after
Intel #37.
39. It is on the desk to the left inside
of the first office room you come
across after you have a flashback with
JFK as you head down the long
hallway with the rocket taking off in
the background.
Mission 15: Redemption
40. It is just behind the first shipping
container you come across. It is lying
on the ground under the door. It is
right before you need to use the
Valkyrie Rockets to take out the two
helicopters above you.
41. It is in the second room you enter
when you are inside the ship. It is
under the table in front of you with a
bunch of crates as you enter on the
other side of it. This room is after the
locker room.
42. It is in the office room at the end
of the mission before you fight
Dragovich. It is under the left desk
with the phone. This office room is
right next to the control room which
is flooded on the lower level -- the
room you enter just after going up the
Multiplayer unlockables
Reach the indicated rank to unlock
the corresponding bonus:
Level 4: Create A Class
Level 5: Contracts
Level 6: Clan Tag
Level 8: Game Mode Challenges
Level 10: Killstreaks, Killstreak
Challenges, Playercard Emblems
Level 13: Combat Record
Level 15: Medal Challenges
Level 16: Gun Emblems
Level 19: Gun Tag
Level 20: Elite Challenges
Level 22: Camo
Level 25: Custom Reticules
Level 28: Custom Lenses
Level 30: Final Challenges
Level 31: Facepaint
Level 50: Prestige Mode
Prestige 1: Prestige Leaderboard,
Custom Class 6
Prestige 3: Custom Class 7
Prestige 5: Custom Class 8
Prestige 7: Custom Class 9
Prestige 9: Custom Class 10
Prestige 10: Prestige Hardcore Playlist
Prestige 11: Additional Face Paint
Prestige 13: Clan Tag Colors
Prestige 14: Golden Camo
Prestige 15: Prestige Pure Playlist
The following is a list of perks and
their effect. Successfully complete the
indicated challenges to unlock the pro
version of the corresponding perk.
Tier 1
Lightweight: Move faster
Lightweight Pro: No fall damage
Melee Kills: Get 15 melee kills.
Escape Death: Escape death 5 times
after being hurt.
Offense Medals: Get 10 offense
medals by killing enemies near their
Scavenger: Replenish ammo and lethal
grenades from fallen enemies
Scavenger Pro: Start with extra mags
and replenish tactical grenades from
fallen enemies
Resupplies: Resupply 150 times while
using Scavenger.
Grenade Kills: Get 5 lethal grenade
kills with a resupplied grenade.
Kill Count: Get 5 kills without dying 5
Ghost: Remain hidden from enemy
spy planes
Ghost Pro: Avoid targeting from
aircraft, IR scopes, and Sentry Guns;
no red crosshair or name when
Concealed Kills: Kill 20 enemies while
they have a spy plane or Blackbird
Destroy Aircraft: Destroy 30 aircraft
with any non-killstreak launcher.
Destroy Sentry Gun: Destroy 1 Sentry
Flak Jacket
Flak Jacket: Take less explosive
Flak Jacket Pro: Deflect fire damage
and safely toss back frag grenades
Protected: Survive 10 explosions while
using Flack Jacket.
Demolished: Plant or defuse 10 bombs
in Demolition, Sabotage, or Search &
Throwbacks: Throw back 5 enemy frag
Hardline: Get killstreak rewards with
one less kill
Hardline Pro: Change the contents of
a care package
Share Packages: Share 10 Killstreak
reward crates with teammates.
Multiple Killstreaks: Get 7 killstreaks
in one match while using Hardline.
Killstreak: Get 7 kills without dying in
one match.
Tier 2
Hardened: Penetrate walls and objects
with deeper bullet impact
Hardened Pro: Inflict extra bullet
damage on aircraft and turrets, and
flinch less when shot
Penetration Kills: Get 10 kills using
Hardened and shooting through walls.
Bullets in Aircraft: Shoot 200 bullets
into enemy aircraft.
Equipment Shot: Destroy 1 piece of
enemy equipment through a wall.
Scout: Hold breath longer when
Scout Pro: Switch weapons faster
Secondary Kills: Get 50 kills with
secondary weapons.
One Shot Kills: Get 50 "One Shot, One
Kill" medals.
Headshots: Get 30 headshot kills.
Steady Aim
Steady Aim: Maintain increased
accuracy when firing from the hip
Steady Aim Pro: Aim faster after
sprinting, and recover quickly from
knife lunges
Quick Melee: Melee two enemies
consecutively within 5 seconds.
Sprint Kills: Get 100 kills after
Hip Fire Kills: Get 150 hip fire kills
using Steady Aim.
Sleight Of Hand
Sleight Of Hand: Reload weapons
Sleight Of Hand Pro: Aim down sights
faster with all weapons, except sniper
Aiming Kills: Get 150 kills while
aiming down sights.
Reload Kills: Kill an enemy within 5
seconds of reloading 30 times.
Fast Hand Kills: Reload and finish off
the enemy you wounded 10 times.
Warlord: Equip two attachments to
your primary weapon (excluding
Warlord Pro: Start with one extra
tactical and lethal grenade, except
Willy Pete
Two Attachment Kills: Get 150 kills
using a gun with two attachments.
Grenade Kills: Get 10 Frag or Semtex
Grenade Multi-kills: Get 1 multi-kill
with Frag or Semtex.
Tier 3
Tactical Mask
Tactical Mask: Protect yourself against
Nova Gas
Tactical Mask Pro: Reduce the effects
of Flash and Concussion grenades,
and reveal the position of a flashed or
stunned enemy
Flash Kills: Kill 20 enemies that are
blinded by your Flashbang grenade.
Concussion Kills: Kill 20 enemies that
are stunned by your Concussion
Nova Gas Kills: Kill 20 enemies
poisoned by your Nova Gas.
Marathon: Sprint for a longer duration
Marathon Pro: Sprint for an unlimited
26 Miles: Sprint 26 miles using
First Blood: Get the "First Blood"
medal 10 times.
Captures: In Capture The Flag, get the
"Flag Capture" medal 15 times while
using Marathon.
Ninja: Move silently
Ninja Pro: Make no noise at all and
hear enemies louder
Silenced Kills: Get 150 kills using the
Suppressor attachment.
Back Stabs: Get 5 "Backstabber"
Plants: Plant the bomb 10 times in
Demolition, Sabotage, or Search &
Second Chance
Second Chance: Pull out your pistol
before dying
Second Chance Pro: Survive longer
and get revived by your teammates
Kills: Get 10 kills while in Second
Revenge: While in Second Chance, kill
the enemy who downed you 5 times.
Headshot: Get 1 headshot kill while in
Second Chance.
Hacker: Detect enemy equipment,
explosives, and turrets
Hacker Pro: Sabotage enemy
equipment and turrets, and booby
trap stolen crates, and remain
invisible to motion sensors
Destroys: Destroy 10 equipment or
explosives while using Hacker.
Explosive Kills: Kill 25 enemies with a
Claymore or C4.
Near Equipment Kills: Kill 25 enemies
within the radius of your Jammer or
Motion Sensor.
Killstreak bonuses
Get the indicated number of
consecutive kills in Multiplayer mode
to get the corresponding bonus:
RC-XD: 3 kills (remote control car
strapped with explosives)
Spy Plane: 3 kills (shows enemies on
the mini-map; can be shot down)
Counter Spy Plane: 4 kills (temporarily
disables enemy mini-map)
SAM Turret: 4 kills (airdrop a
placeable SAM turret to destroy
enemy aircraft)
Care Package: 5 kills (airdrop a
random killstreak or ammo crate)
Napalm Strike: 5 kills (aircraft covers
an area in Napalm)
Mortar Team: 6 kills (target three
locations to bombard with Mortar
Sentry Gun: 6 kills (airdrop a
placeable Sentry Gun)
Attack Helicopter: 7 kills (call in
support helicopter)
Valkyrie Rockets: 7 kills (launcher
with remote controlled rockets)
Blackbird: 8 kills (shows both enemy
position and direction on the mini-
map; cannot be shot down)
Rolling Thunder: 8 kills (carpet
bombing airstrike)
Chopper Gunner: 9 kills (be the
gunner of an attack helicopter)
Attack Dogs: 11 kills (attack dogs that
hunt down the enemy)
Gunship: 11 kills (pilot an attack
Clearing the trenches in battle of
Khe Sanh
At the battle of Khe Sanh, you are
told to clear the trenches, but it is
not exactly clear how to do this. You
must run to the two giant striped
barrels near the bottom of the hill
and kick them down into the trench.
Hide behind the sandbags, and shoot
at the Viet Cong until it is relatively
clear. Then, run to the nearby barrel,
and follow the prompt to stab it and
kick it down the hill.
Secret Gamerpics in Zombies mode
("Annihilation" DLC)
Get the "Time Travel Will Tell"
achievement to unlock the Dempsey
and Richtofen Gamerpics.
Hear "Pareidolia" song by Elena
Siegman in "Shangri-La" map
("Annihilation" DLC)
In the "Shangri-La" map in Zombies
mode, find all three meteorites. The
first is located in the spawning room
near a broken pillar, to the left of the
top-most window behind the Quick
Revive machine. The second is located
past the mud pits and Perk machine,
but before the bridge, in the grass to
the left when facing the bridge from
the Perk machine. The third is located
underground in the room past the
AK74u, just above the water near the
railing, across from the Perk machine
in that room. Press [Use] when near
each of the meteorites. When all
three have been activated, the song
"Pareidolia" by Elena Siegman will
Secret Gamerpics in Zombies mode
("Escalation" DLC)
Find the vodka bottle, and save the
original characters in Solo mode to
unlock the Nikolai and Takeoa
Gamerpics. Note: Nikolai's Gamerpic
can also be unlocked in Co-op mode.
Wunderwaffle in Zombies mode
("Escalation" DLC)
Find the Golden Rod, and save the
original characters.
Power box location in Zombies mode
("Escalation" DLC)
The power switch is located on the
half-sunken ship to your right when
you start. The boat that covers the
entrance costs 500 points. When you
go up the ship's side, continue
straight until you see a stairway to
your left leading upstairs. It costs 750
points to enter. Once inside, go to
either the right or left of the cabin
and go inside, where you will find a
stairway leading up again. Go up and
move around the room to find a door
that costs 750 points. Open this door,
and the power switch will be to your
right when you walk in.
Defeating George the director in
Zombies mode ("Escalation" DLC)
It is recommended you do not fight
George the director until you obtain
the new Wonder Weapon and upgrade
it through Pack-A-Punch, as you will
not be able to kill him without it.
Shooting him, blowing him up, and
even knifing him will cause him to
roar in fury, then charge at full sprint
after you and your allies until
everyone is dead. If this happens, you
can lead him to any large body of
water to calm him down. Additionally,
the power must be active before you
can damage him.
Springing platforms and ziplines in
Zombies mode ("Escalation" DLC)
If you want to use either the
platforms or zipline, you must first
activate the power. Then, you must
unlock the area that the platform or
zipline ends at or else it will not bring
you anywhere. The zipline can be used
if there is no notice saying "Closed
set" (indicating that you must unlock
it) or "Power must be on" (power
needs to be turned on). Once the
zipline is active, jump into it near the
edge to use it. The springing platform
can be used once the area (lighthouse
base) is open, and the power is on.
When you stand on it, you will hear a
compression sound, and after a
moment it will launch you away.
Note: Zombies and George can also
use the springing platforms and
Freezing zombies ("Escalation" DLC)
If you lead a group of zombies into
the water and keep them in there
long enough, it will cause them to
freeze for a moment, allowing you to
run away or kill them easier.
Zombie perks ("Escalation" DLC)
The following Zombies mode perks are
available in the "Escalation" DLC:
Double Tap, Juggar-naught, Speed
Cola, Stamin-Up, Dr. Phlopper, Quick
Revive, and Deadshot. The Deadshot
perk lets you snap-aim (holding down
your ADS while an enemy is near) to
the zombie's head instead of its torso.
Hear "Abracadavre" song by Elena
Siegman in "Ascension" map ("First
Strike" DLC)
In the "Ascension" map in Zombies
mode, there are three teddy bears
holding a sickle. Press X while
standing next to each one, and you
will hear a sound. Once you activate
all three teddy bears, the
"Abracadavre" song by Elena Siegman
will play. The first teddy bear is
located to the left of the Olympia
shotgun in the starting room. The
second one is behind the fence across
from where the claymores are bought.
The third one is near the lunar lander
by the Speed Cola machine.
Easy points in "Five" map
In the "Five" map in Zombies mode,
destroy the glass doors at the start,
and then rebuild them for easy points.
Let the zombies destroy the barriers
and come into the office, and then
kill them to earn extra bonuses. Shoot
the zombies three to four times in
Rounds 1 and 2, and then knife them
to get extra points.
Hiding spot in "Five" map
In the "Five" map in Zombies mode,
once you go downstairs, stand in front
of the larger elevator. While in front
of it, go left along the desks next to
the teleporter. Stand behind the
railing so you can see it long ways.
Dolphin dive on top of it. This may
require a few attempts. Once you are
on top of the railing, stand up, and
keep jumping up until you are onto of
the teleporter. Zombies cannot touch
you unless you get too close to the
stairs. You can get a lot of points
because the zombies will gather
around, and when you shoot at the
crowd, it is very hard to miss.
Hear "Don't Back Down" song by
Eminem in "Five" map
In the "Five" map in Zombies mode,
find the three red rotary phones
throughout the Pentagon that ring
and flash. The first phone can be
found when you first start, after
opening a set of doors in the corner.
The second phone is inside the
conference room on the second floor
where the Pack-A-Punch machine is
located. The third phone is in one of
the rooms after leaving the second
elevator on the floor that the power is
on. You can find the phones by
following their ringing. Look at the
phone, then hold [Action] until you
hear a busy signal. After all phones
are accessed, the song "Don't Back
Down" by Eminem will play.
Hear "115" song by Elena Siegman in
"Kino Der Toten" map
In the "Kino Der Toten" map in
Zombies mode, find the three meteors
throughout the map. The first meteor
is located on a pedestal in a corner
behind the soda in the main lobby.
The second meteor is on a pedestal in
the dressing room near some
mannequins. The third meteor is the
room upstairs near the alleyway, on a
dresser with black marquee letters.
The meteors appear as red veined
rocks. Hold [Action] on each meteor
until your character says something
or the veins in the rock glow red.
After all three meteors are found, the
song "115" by Elena Siegman will play.
Hear "Sympathy For The Devil" song
by The Rolling Stones in "Nuketown"
In the Nuketown map, shoot the
heads off all the mannequins in under
fifteen seconds of the round
begginning to hear the song
"Sympathy For The Devil" by The
Rolling Stones played over the
Pack-A-Punch weapons
The following is a list of all weapons
and what they become once you
upgrade them through the Pack-A-
Punch machine in Zombies mode:
Assault rifles
AUG = AUG-50M3
Commando = Predator
Famas = G16-GL35
G11 = G115 Generator
Galil = Lemantation
M14 = Mnesia
M16 = SkullCrusher
CZ75 = Calamity
CZ75 Dual Wield = Calamity & Jane
M1911 = Mustang & Sally
Python = Cobra
China Lake = China Beach
M72 LAW = M72 Anarchy
Light machine guns
HK21 = H115 Oscillator
RPK = R115 Resonator
HS10 = Typhoid & Mary
Olympia = Hades
SPAZ-12 = SPAZ-24
Stakeout = Raid
Sniper rifles
Dragunov = D115 Disassembler
L96A1 = L115 Isolator
Submachine guns
AK47u = AK74fu2
MP40 = The Afterburner
MPK5 = MP115 Kollider
PM63 = Tokyo & Rose
Special weapons
Ballistic Knife = The Krause
Crossbow = Awful Lawton
Ray Gun = Porter's X2 Ray Gun
Thundergun = Zeus Cannon
Winter's Fury = Winter's Fury
Weapons and equipment
The following is a list of weapons and
Assault rifles
.357 Magnum Python
China Lake
M202A1 "Grim Reaper" (Care Package
Light machine guns
Death Machine (Care Package only)
Stoner 63
Ithica 37
Model 1887
Olympia/Double Barrel
Sniper/bolt action rifles
Submachine guns
Spectre M4
Special secondaries
Ballistic Knife
Alternate ammo
Explosive tipped crossbow bolts
Incendiary "Dragon’s Breath" shotgun
Assault rifle attachments
ACOG (750 CP)
Dual Mag (500 CP)
Extended Mags (500 CP)
Grenade Launcher (1,000 CP)
Infrared Scope (1,000 CP)
Masterkey (750 CP)
Red Dot Sight (750 CP)
Reflex (750 CP)
Handgun attachments
ACOG (750 CP)
Dual Wield
Snub Nose (750 CP)
Speed Reloader (750 CP)
Upgraded Iron Sights
C4 (2,000 CP)
Camera Spike (2,000 CP)
Claymore (3,000 CP)
Jammer (2,500 CP)
Motion Sensor (3,000 CP)
Tactical Insertion (2,500 CP)
Frag Grenade
Decoy (attracts attention and creates
blips on enemy radar)
Nova Gas
Willy Pete/Smoke Grenade
Face paint
Black Widow
Custom reticles
Arrows horizontal
Arrows vertical
Arrows with dot
Circle with arrows
Circle with crosshairs
Circle with dot
Circle with inner line
Circle with outer line
Circle with triangles
Circle within a circle
Diamond outline
Large crosshairs
Line with dot
Outer crosshairs
Outer triangles
Small crosshairs
Square outline
Three dots
X with dot
Yin yang
Gun Game Wager match weapons
The following is a list of all 20 guns in
the Gun Game wager match:
1. Python with multiple attachments
2. Duel Makarovs
3. Spas-12
4. Stakeout
5. MP5K
6. Duel Skorpions
7. AK74u
8. M14
9. M16
10. Famas
11. AUG
12. HK-21
13. M60
14. L96A1
15. WA2000
16. RPG
17. M72 Law
18. China Lake
19. Crossbow
20. Ballistic Knife
Easy "Frag Master" achievement
In Campaign mode, during the battle
of Khe Sanh when the NVA are
pouring out of the tunnels in the
background, keep throwing grenades
into the crowd until you get the "Frag
Master" achievement.
In Multiplayer mode, have five
friends cram together, and then
throw a frag grenade to kill them all
and get the "Frag Master"
In Zombies mode with at least two
players, blow the legs off five
zombies, and then have another
player stand in one place while the
zombies crawl towards them. When
they are all attacking the other play,
throw a frag grenade to kill them all
and get the "Frag Master"
Easy "Hands Off The Merchandise"
In Round 4 on the "Five" map in
Zombies mode, try to shoot a zombie's
legs off so it is crawling around
before the round ends, as this will
give you time to turn the power on.
The Thief shows up randomly after
you turn the power on. The strategy
used in the video was done in Single
Player mode.
Easy "I Hate Monkeys" achievement
In the Rebirth labs, fire the China
Lake into the central chamber of the
lab. There will be an explosion in the
chamber that releases Nova 6 gas
that will kill the soldiers and all of the
Easy "Quiet On The Set" achievement
("Escalation" DLC)
Wait until a zombie drops the "Death
Machine" perk, and be near George
when you pick it up. Shoot at him as
much as possible. Since the Death
Machine has infinite ammunition for
a short time, this will deal a lot of
damage to Romero. Even if you pull
him into the water and he returns to
normal, this will still cause damage.
It requires a very large amount of
damage to defeat him. You do not
necessarily need to turn the power on
or kill him near the water; just as
long as you keep doing damage to
him, any weapon will eventually kill
him. His light hammer will turn from
blue to orange when you are close to
defeating him.
Easy "Rhino" achievement
In the Dead Ops Arcade game, when
you get to a higher round (for
example, Round 8 or 10), use a meat
power-up at the start of the round.
When the zombies pour in, wait a bit,
then use the speed power-up to get
the "Rhino" achievement.
Easy "Sally Likes Blood" achievement
In Mission 6: The Defector, at the part
where you go inside the building with
Bowman, Reznov, and Woods (the one
where the man is crying over his dead
friend), go upstairs. There will be two
VC in front of you and three more
behind the window next to them. Aim
precisely so that you can kill all three
of them in one shot. This area is a
checkpoint -- so if you miss, kill
yourself, and try again.
Accomplish the indicated achievement
to get the corresponding number of
Gamerscore points:
Death to Dictators (15 points): Take
down Castro with a headshot.
Sacrifice (10 points): Ensure your
squad escapes safely from Cuba.
Vehicular Slaughter (25 points):
Destroy all enemies on vehicles during
the prison break.
Slingshot Kid (15 points): Destroy all
slingshot targets in 3 attempts.
Give me liberty (10 points): Escape
VIP (10 points): Receive orders from
A safer place (10 points): Sabotage the
Soviet space program.
Tough Economy (15 points): Use no
more than 6 TOW guided missiles to
destroy the tanks in the defense of
Khe Sanh.
Looks don't count (10 points): Break
the siege in the battle of Khe Sanh.
Raining Pain (15 points): Rack up a
body count of 20 NVA using air
support in Hue City.
The Dragon Within (15 points): Kill 10
NVA with Dragon's Breath rounds.
SOG Rules (10 points): Retrieve the
dossier and the defector from Hue
Heavy Hand (15 points): Use the Grim
Reaper to destroy the MG
Up close and personal (15 points):
Silently take out 3 VC.
Double Trouble (10 points): Use only
dual wield weapons to escape
Broken English (10 points): Escape
Lord Nelson (25 points): Destroy all
targets and structures while making
your way up the river.
Never get off the boat (10 points):
Find the Soviet connection in Laos.
Pathfinder (50 points): Guide the
squad through the Soviet outpost
without them getting killed.
Mr. Black OP (50 points): Enter the
Soviet relay station undetected.
With extreme prejudice (25 points):
Get to the POW compound in the Hind
using only rockets.
Russian bar-b-q (15 points):
Incinerate 10 enemies with the
flamethrower attachment in the POW
Light Foot (30 points): Escape the ship
with 2:15 left on the timer in Veteran.
Some wounds never heal (10 points):
Escape the Past.
I hate monkeys (15 points): Kill 7
monkeys in under 10 seconds in the
Rebirth labs.
No Leaks (50 points): Make it through
the NOVA 6 gas without dying on
Rebirth Island.
Clarity (10 points): Crack the code.
Double Whammy (15 points): Destroy
both helicopters with one Valkyrie
rocket from the deck of the ship.
Stand Down (35 points): Complete the
campaign on any difficulty.
BLACK OP MASTER (100 points):
Complete the campaign on Hardened
or Veteran difficulty.
Frag Master (15 points): Kill 5 enemies
with a single frag grenade in the
Sally Likes Blood (15 points):
Demonstrate killer economic
sensibilities by taking down 3 enemies
with a single bullet.
Unconventional Warfare (15 points):
Use the explosive bolts to kill 30
enemies in the campaign.
Cold Warrior (25 points): Complete
"Operation 40," "Vorkuta," and
"Executive Order" on Veteran
Down and Dirty (25 points): Complete
"SOG" and "The Defector" on Veteran
It's your funeral (25 points): Complete
"Numbers," "Project Nova," and
"Victor Charlie" on Veteran difficulty.
Not Today (25 points): Complete
"Crash Site," "WMD," and "Payback"
on Veteran difficulty.
Burn Notice (25 points): Complete
"Rebirth" and "Redemption" on
Veteran difficulty.
Closer Analysis (15 points): Find all
the hidden intel.
Date Night (15 points): Watch a film
or clip with a friend.
In The Money (20 points): Finish 5
Wager Matches "in the money."
Ready For Deployment (15 points):
Reach rank 10 in Combat Training.
The Collector (20 points): Buy every
weapon off the walls in a single
Zombies game.
Hands Off the Merchandise (20 points)
: Kill the Pentagon thief before it can
steal your load-out.
Sacrificial Lamb (15 points): Shoot at
or be shot by an ally with a Pack-a-
Punch crossbow and kill six zombies
with the explosion.
"Insert Coin" (5 points): Access the
terminal and battle the forces of the
Cosmic Silverback in Dead Ops Arcade.
Easy Rhino (10 points): In Dead Ops
Arcade, use a Speed Boost to blast
through 20 or more enemies at one
Additionally, there are three secret
See Me, Stab Me, Heal Me (15 points):
Fire a Pack-a-Punched Ballistic Knife
at a downed ally to revive them from
a distance.
Just ask me nicely (15 points): Break
free from the torture chair.
Eaten by a Grue (15 points): Play Zork
on the terminal.
The following achievements require
the "First Strike" bonus downloadable
The Eagle has Landers (35 points): In
Ascension, escape on all three lunar
They are going THROUGH! (35 points):
In Ascension, kill at least 5 zombies
with one Gersch device.
Space Race (45 points): In Ascension,
Pack-a-Punch a weapon before Round
Chimp on the Barbie (35 points): In
Ascension, kill a space monkey with a
fire trap.
The following achievements require
the "Escalation" bonus downloadable
Stand-in (35 points): In Call of the
Dead, send the crew to Paradise in
solo or co-op.
Ensemble Cast (45 points): In Call of
the Dead, send the crew to Paradise
in co-op.
Stuntman (20 points): In Call of the
Dead, make a zombie explode using
the V-R11.
Shooting on Location (20 points): In
Call of the Dead, kill 10 zombies with
one Scavenger shot from over 100 feet
Quiet on the Set (30 points): In Call of
the Dead, cut the lights on the
The following achievements require
the "Annihilation" bonus
downloadable content:
Time Travel Will Tell (75 points): In
Shangri-La, acquire the focusing
Blinded By the Fright (30 points): In
Shangri-La, kill a Shrieker zombie
while blinded by it.
Zomb Disposal (30 points): In Shangri-
La, dispose of a Napalm zombie
without it harming any players.
Monkey See, Monkey Don't (5 points):
In Shangri-La, get something from the
Small Consolation (10 points): In
Shangri-La, use the 31-79 JGb215 on
each type of zombie.
The following achievements require
the "Rezurrection" bonus
downloadable content:
Cryogenic Slumber Party (75 points):
In Moon, complete Richtofen's grand
One Small Hack for a Man... (5 points)
: In Moon, hack something.
One Giant Leap (5 points): In Moon,
become trapped in the Receiving Area
and free yourself through
resurrection in co-op.
Perks in Spaaaaace! (30 points): In
Moon, purchase every perk in one
Fully Armed and Operational (25
points): In Moon, acquire 3 pack-a-
punched weapons at the same time.
Ground Control (10 points): In Moon,
prevent each excavator from
breaching the base in one game.
Additionally, there is one secret
achievement with the "Rezurrection"
bonus downloadable content:
Big Bang Theory (100 points): In
Moon, gain sweet, sweet, revenge.

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