Kamis, 30 Mei 2013

Call Of Duty 5: World At War Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360

Call Of Duty 5: World At War Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360
Review
Top 10 War Games Of This
Generation
Everything We Know About The
Xbox One
Xbox One The Reveal - Trailers
Avoiding the Video Game Feminism
Trap
More Special Features...
Colored Clan Tags
Enter one of the following codes as
your Clan Tag to change your Clag
Tag's color. Note: These codes
require the game to be patched to
v1.04.
Blue text: Enter "blue" as a Clan Tag.
Cyan (light blue) text: Enter " cyan" as
a Clan Tag.
Green text: Enter "grn " as a Clan Tag.
Red text: Enter "red " as a Clan Tag.
Yellow text: Enter "yelw" as a Clan
Tag.
Hardcore Team Deathmatch mode
Reach Level 13 to unlock Hardcore
Team Deathmatch mode.
Veteran mode
Reach Level 32 to unlock Veteran
mode, which is a Co-op mode with
much tougher enemies.
Zombie mode
Successfully complete Campaign mode
to unlock Zombie mode, which is a
four-player Co-op mode against
endless waves of Nazi zombies.
Ray Gun in "Little Resistance"
mission
After the boat crashes, call in an air
strike on the specified location. Run
up to the beach, and move to the
right. You will find a small puddle at
the right side of the beach. Stand in it
briefly, then move towards the middle
of the beach to find a smaller puddle.
Stand in that puddle briefly. Move
towards the far left side of the beach.
Stand briefly in the puddle in the barb
wire. After several seconds, the
screen will shake, and you will hear
strange voices. Four lion statues will
rise out of the ground with alien Ray
Guns in their mouths. -From: Chris
Hauserman
Bonus weapons
Successfully complete the indicated
task to unlock the corresponding
weapon or weapon attachment:
Bolt Action Rifles
Springfield: Reach Level 4.
Bayonet: Successfully complete
Marksman Challenge 1 (increases
melee attack range).
Rifle Grenade: Successfully complete
Marksman Challenge 2 (grenade
launcher attachment, replaces Perk 1
slot).
Arisaka: Reach Level 4.
Sniper Scope: Successfully complete
Marksman Challenge 1 (increases
accuracy and range).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Rifle Grenade: Successfully complete
Marksman Challenge 3 (grenade
launcher attachment, replaces Perk 1
slot).
Mosin-Nagant: Reach Level 21.
Sniper Scope: Successfully complete
Marksman Challenge 1 (increases
accuracy and range).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Rifle Grenade: Successfully complete
Marksman Challenge 3 (grenade
launcher attachment, replaces Perk 1
slot).
Kar98k: Reach Level 41.
Sniper Scope: Successfully complete
Marksman Challenge 1 (increases
accuracy and range).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Rifle Grenade: Successfully complete
Marksman Challenge 3 (grenade
launcher attachment, replaces Perk 1
slot).
PTRS-41: Reach Level 57.
Sniper Scope: Successfully complete
Marksman Challenge 1 (increases
accuracy and range).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Rifle Grenade: Successfully complete
Marksman Challenge 3 (grenade
launcher attachment, replaces Perk 1
slot).
Rifles
SVT-40: Reach Level 4.
Flash Hider: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Telescopic Sight: Successfully
complete Marksman Challenge 3
(enhanced telescopic sight).
Gewehr 43: Reach Level 7.
Suppressor: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Telescopic Sight: Successfully
complete Marksman Challenge 3
(enhanced telescopic sight).
Rifle Grenade: Successfully complete
Marksman Challenge 4 (grenade
launcher attachment, replaces Perk 1
slot).
M1 Garand: Reach Level 17.
Flash Hider: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Sniper Scope: Successfully complete
Marksman Challenge 3 (increases
accuracy and range).
Rifle Grenade: Successfully complete
Marksman Challenge 4 (grenade
launcher attachment, replaces Perk 1
slot).
STG-44: Reach Level 37.
Flash Hider: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Telescopic Sight: Successfully
complete Marksman Challenge 3
(enhanced telescopic sight).
M1A1 Carbine: Reach Level 65.
Flash Hider: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Bayonet: Successfully complete
Marksman Challenge 3 (increases
melee attack range).
Box Magazine: Successfully complete
Marksman Challenge 4 (increases
ammunition capacity).
Sub Machine Guns
Thompson: Reach Level 4.
Suppressor: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Round Drum: Successfully complete
Marksman Challenge 3 (increased
ammunition capacity).
MP40: Reach Level 10
Suppressor: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Dual Magazine: Successfully complete
Marksman Challenge 3 (increased
ammunition capacity).
Type 100: Reach Level 25.
Suppressor: Successfully complete
Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle
flash, but shorter range).
Aperture Sight: Successfully complete
Marksman Challenge 2 (precision
sight).
Box Magazine: Successfully complete
Marksman Challenge 3 (increases
ammunition capacity).
Ppsh-41: Reach Level 53.
Aperture Sight: Successfully complete
Marksman Challenge 1 (precision
sight).
Round Drum: Successfully complete
Marksman Challenge 2 (increased
ammunition capacity).
Shotguns
M1897 Trench Gun: Reach Level 4.
Grip: Successfully complete Marksman
Challenge 1 (vertical foregrip to
reduce recoil, replaces Perk slot 1).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
Double Barreled Shotgun: Reach Level
29.
Grip: Successfully complete Marksman
Challenge 1 (vertical foregrip to
reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Successfully
complete Marksman Challenge 2
(increases weapon spread, but
reduces accuracy).
Machine Guns
Type 99: Reach Level 4.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
Bayonet: Successfully complete
Marksman Challenge 2 (increases
melee attack range).
BAR: Reach Level 4.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
DP-28: Reach Level 13.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
MG 42: Reach Level 33.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
FG 42: Reach Level 45.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
Telescopic Sight: Successfully
complete Marksman Challenge 2
(enhanced telescopic sight).
Browning M1919: Reach Level 61.
Bipod: Successfully complete
Marksman Challenge 1 (reduces
motion for more accuracy).
Pistols
Colt M1911: Reach Level 4.
Nambu: Reach Level 4.
Walther P38: Reach Level 4.
Tokarev TT-33: Reach Level 21.
.357 Magnum: Reach Level 49.
Primary Grenades
Frag: Reach Level 4.
N 74 ST: Reach Level 4.
Molotov Cocktail: Reach Level 10.
Special Grenades
Smoke: Reach Level 4.
Tabun Gas: Reach Level 4.
Signal Flare: Reach Level 4.
Extra custom weapon slots
Reach the indicated Prestige rank to
unlock the corresponding extra
custom weapon slot:
6: First Prestige
7: Second Prestige
8: Fourth Prestige
9: Seventh Prestige
10: Tenth Prestige
Perks
Successfully complete the indicated
task to unlock the corresponding
perk:
Perk Slot 1
Special Grenade x3: Reach Level 4
(three special grenades, no smoke).
Satchel Charge x2: Reach Level 4 (two
remote detonation explosives).
M9A1 Bazooka x2: Reach Level 4
(bazooka with two rockets).
Bomb Squad: Reach Level 16 (seek out
enemy explosives).
Bouncing Betty x2: Reach Level 24
(two pressure activated mines).
Bandolier: Reach Level 40 (extra
ammunition magazines).
Primary Grenade x2: Reach Level 44
(two primary grenades).
M2 Flamethrower: Reach Level 65
(projects a controlled stream of fire).
Perk Slot 2
Stopping Power: Reach Level 4
(increased bullet damage).
Fireworks: Reach Level 4 (higher
explosive weapon damage).
Flak Jacket: Reach Level 4 (reduce
explosive damage).
Gas Mask: Reach Level 4 (protect
against Tabun Gas).
Juggernaut: Reach Level 4 (increased
health).
Camouflage: Reach Level 12
(undetectable to enemy recon planes).
Sleight Of Hand: Reach Level 28
(faster reload).
Shades: Reach Level 32 (reduce
intensity of signal flares).
Double Tap: Reach Level 36 (increased
rate of fire).
Overkill: Reach Level 56 (carry two
primary guns, no pistol).
Perk Slot 3
Deep Impact: Reach Level 4 (deeper
bullet penetration).
Extreme Conditioning: Reach Level 4
(sprint for longer distances).
Steady Aim: Reach Level 4 (increased
hip fire accuracy).
Toss back: Reach Level 6 (reset fuse
of picked up grenades).
Second Chance: Reach Level 9 (revive
downed allies).
Martyrdom: Reach Level 20 (drop a
live grenade when killed).
Fireproof: Reach Level 48 (reduce fire
based weapon damage).
Dead Silence: Reach Level 52 (less
sound when you move).
Iron Lungs: Reach Level 60 (longer
breath hold while sniping).
Reconnaissance: Reach Level 64 (show
enemy dogs, artillery, and tanks).
Vehicle Perks
Water Cooler: Reach Level 4
(decreased turret overheat).
Greased Bearings: Reach Level 4
(increased turret rotation speed).
Ordnance Training: Reach Level 12
(decrease reload time of turrets).
Lead Foot: Reach Level 28 (increases
tank top speed).
Coaxial Machine Gun: Reach Level 40
(driver controlled machine gun).
Death Card locations
The Death Cards can be found at the
following locations. Collect a Death
Card to unlock its effect in Co-op
mode.
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More Special Features...
Mission: Semper Fi (Eight of Hearts)
Effect: Headshots cause enemies to
explode
Location: At the very beginning after
leaving the shack, you will see
another shack to the right. The card is
inside.
Hard Headed
Mission: Little Resistance (Four of
Clubs)
Effect: Enemies take less bullet
damage
Location: At the end of the mission
before going into the last building,
look to the right. The card is in a
corner of bushes.
Suicide King
Mission: Hard Landing (King of Hearts)
Effect: Fire explosive pistol rounds
while downed
Location: About halfway through the
mission you will see a big building
with a mini-trench outside. Enter the
building, and go into the lower level.
The card is to the right when you go
into the room with the stairs.
Cold Dead Hands
Mission: Vendetta (Five of Diamonds)
Effect: Enemies take their weapons
with them to the grave
Location: After the sniper section at
the first part of the mission, Reznov
will lead you through a building.
Follow the bar around to the end to
find the card.
Sticks & Stones
Mission: Their Land, Their Blood
(Joker)
Effect: Your weapon arsenal consists
of a knife and rocks
Location: Destroy the tanks, and go
through the barn. Search the stalls to
your right to find the card.
Vampire
Mission: Burn 'em Out (Queen of
Hearts)
Effect: Can only recharge your health
by getting kills
Location: Just before the second
mortar position is a bunker to the
left. The card is inside.
Flak Jacket
Mission: Relentless (Nine of
Diamonds)
Effect: Enemies take less explosive
damage
Location: At the end of the mission,
take either the left or right path.
Eventually the paths will reconnect.
The card is about halfway down the
path.
Body Armor
Mission: Ring of Steel (Jack of Spades)
Effect: Enemies die by headshot only
Location: Enter the asylum, the
immediately go to the left. The card is
in the far bottom left corner.
Undead Soldier
Mission: Eviction (Ace of Spades)
Effect: Enemies come back from the
dead
Location: During the first half of the
mission, just after the kitchen area,
you will eventually see a room to your
right that has a large hole in it. Drop
down to find the card.
Painkiller
Mission: Blowtorch & Corkscrew (Ten
of Clubs)
Effect: Shoot downed Co-op
teammates to revive them
Location: Go to the left as you move
toward the second bunker. A Japanese
soldier hanging upside down is near
the card.
Berserker
Mission: Breaking Point (Three of
Diamonds)
Effect: Get three kills in five seconds
to become Berserk
Location: Clear all four mortar pits,
then go to the small shack in the
south of this area. The card is inside.
Paintball
Mission: Heart of the Reich (Six of
Clubs)
Effect: Paintball guns
Location: The card is in the closed-off
subway entrance across the street
from the start of the mission.
Victory
Mission: Downfall (Two of Spades)
Effect: Limits your HUD, turns on
friendly fire, and bleed out in half the
time
Location: Before you get to the
theater, some of your allies will break
through a door to your right. The card
is past that door.
Multiplayer kill streak bonuses
Kill the indicated number of enemies
in a row in Multiplayer mode to get
the corresponding bonus:
3 enemies: Recon plane displays
enemies on your team's radar.
5 enemies: Artillery strike that can be
placed anywhere on the map.
7 enemies: Send out an angry pack of
dogs against the enemy.
Bonus Gamerpics
When you reach a new Prestige rank,
you will unlock a Gamerpic matching
the Prestige symbol. Reach the 10th
Prestige to unlock the Sgt. Reznow
Gamerpic.
Easy Veteran mode
At the mission selection screen,
choose a mission on the Veteran
difficulty. After the first checkpoint,
save the game, and quit. Go back to
the mission selection screen, and
choose the same mission, but change
the difficulty to Recruit. While the
mission is loading, you will see a
white bar at the bottom of the screen.
When the bar reaches approximately
33%, eject the disc or go to the Xbox
Live Dashboard. Then, reload the
game, and select "Resume". You
should now be playing the mission on
the Veteran difficulty, but with
Recruit AI.
Infinite ammunition
Use a gun with a bipod attachment.
Lie down, deploy the bipod, and press
Left Analog-stick Up. The ammo bar
should disappear. You can now fire as
long as desired without reloading or
running out of ammo.
Take a machine gun that can be
mounted, and mount it onto
something or just the floor. Press Left
Analog-stick Up, and your ammo bar
will disappear. You will now have
unlimited ammunition, but only while
it is mounted.
Extra ammunition
Use the following trick if run out or
are running low on ammunition on
any mission in Solo mode on any
difficulty. Find a non-essential
teammate (someone not involved in
the story line). Walk up to him, and
aim the reticule next to his head or
torso. Knife the air, and as you do so
move slightly towards them so that
the reticule is over them. If done
correctly, he should die and drop his
weapon. Non-essential teammates will
get replaced when you walk into a
battle. If the teammate does not die
but keeps getting back up, they are
essential to the story (for example,
Sgt. Roebuck and Sgt. Rezenov).
Hide among the dead in Multiplayer
mode
Find some dead bodies. Run up to
them, and make sure no one else is
around besides your teammates. Get
down into a laying position. Then,
crawl into what appears to be the
body of the dead person, so it looks
like there are fragments of the body
around your HUD. Lower your gun,
but have it high enough to still see
what is coming. This trick will make it
harder for people to see you unless
they are paying close attention to the
ground. The flaws to this trick are
that people can sneak up from behind
and see you, and you can only see in
one direction without moving. After a
few kills, move to another location
because other players will pick up on
your trick and grenade or rush you.
Invincibility in Nacht Der Untoten
Play in Co-op mode. By the window at
the back that you can see a truck out
of, find a corner that is to the right of
that window. Have one player go
there, and crouch down. Have the
other player jump on top of him.
Then, have the player at the bottom
stand up. You should now be inside
each other and invincible as long as
you do not move. If a zombie comes
in, knife him. Shooting will not always
work.
Easy money in Nacht Der Untoten
For the first few rounds, let all the
zombies break down the boards and
come inside. Then, use your pistol or
knife to kill them to get more points
than simply shooting them once in the
head. A knife to the head will earn
130 points per kill. Once all of the
zombies are dead, patch up the
boards. You will have much more
money than if you simply killed them
as they approached. Note: After level
3, the zombies are too powerful to be
taken down this way.
Preparing for next round in Nacht
Der Untoten
At the end of each round, do not kill
the last zombie. Kill all of the others,
but allow one to live. When it has
entered the building, throw a grenade
at it to blow off its legs. It should now
crawl slowly on the ground, leaving
you plenty of time to patch up any
necessary windows. The next round
will not begin until you kill him. He is
easy to evade. Use this opportunity to
prepare for the next round. When you
are ready, kill him to end the round.
Hidden radio music in Nacht Der
Untoten
Start any type of Nazi Zombie game,
and unlock the door to the Mystery
Box room. Go to the Mystery Box. Go
over to the right, and look at a table
to find a radio. Shoot a bullet at the
radio. After a few seconds, you will
hear random types of music such as
rock, disco, opera, and some in-game
music such as the Russian victory
song, the final mission music, or the
Japanese combat music. The music
will stop in between rounds but will
then start again. Every player in game
should hear it.
Sniping locations
Airfield
In the middle of the map is a two
story concrete building. Place satchels
or Bouncing Bettys to protect your
location. There is also a large white
estate with a ladder and staircase in
front of it that can be used as a
sniping location.
Castle
There are many good sniping positions
on this map. The first is a small room
overlooking the garden and the front
staircase. To get to this room, either
climb the ladder or go up the stairs.
The second location is a small room
that has a clear line of sight into the
room mentioned above. To get to this
room, go to the bottom of the map,
and climb up the staircase. You
should be on a wooden porch that
connects to the gardens. Turn left,
and you will be in the room.
Cliffside
There are two concrete bunkers in
this map. Go to the one on the edge
of the cliff. From this room, you can
snipe players as they run by and also
shoot them trying the get in from
behind.
Courtyard
At the end of the courtyard, go into
the shack, and turn right. Use the
portion of wall that is jutting out to
hop into the tree.
Dome
There is a platform with a ladder on
the side of the building. To get to this
platform, you can either climb the
ladder or go up the stairs inside. This
spot connects to a ledge inside the
building.
Downfall
There is a bunker/cave in the upper
left corner of the map (second row of
buildings). This bunker has a clear
shot of enemy respawn points and has
good protection from tanks. Make
sure to use Bouncing Bettys to protect
yourself.
Hangar
On the second floor of the hangar is a
small room. From the outside, you
can get to it by climbing up the rubble
pile on the side of the building.
Go to the porch outside the hanger
entrance. Close to the hanger is a
large white carved stone. Jump on it,
and try and hop over the fence. You
will fail, but will land on the fence.
Makin
Go to the circular building, and look
through the stair entrance. There
should be a hut with two rectangular
windows overlooking the sandy area
that can be used as a sniper position.
Also, there is a tall building on the
water with windows overlooking the
entire map that can be used.
Outskirts
Once inside the church tower, look
through the circular window. There is
a white building with a small balcony
in the distance. Use it to snipe from.
Roundhouse
There is a platform/hallway that goes
over the middle of the map. To get to
it, go behind the trashed locomotives.
Climb up the staircase, and turn left
at the round platform. You should
have a good view of the whole
roundhouse in the middle of the map.
Upheaval
Towards the top of the map is
building with two windows that
overlook the whole area. Note: Other
players will try to get you.
Go into the house next to the burning
house. Stand on a windowsill, and
face the side. You should fall on a
ledge below.
Enter the burning house. Go up the
steps and out the window in the same
way to hit a ledge below.
Easy "Dead Air" achievement (Map
Pack 2 DLC)
Open the door that has "Comm" on it
in Shi No Numa. Then, open the door
where the perk machine is located.
There is a door on each side of the
perk machine. Go in the one on the
right. As soon as you enter that door,
take a left. There is a black phone
sitting on the table next to a radio. Go
to the phone, and hold [Reload]. You
may need to do this two or three
times. You will start to hear numbers
being dialed, it will start to ring, and
you will get the "Dead Air"
achievement.
Easy "Gunslinger" achievement
After you get to the sniper spot to kill
General Amsel, shoot all your pistol
ammunition. Then, switch to your
sniper rifle, then switch back to your
pistol. You should now have 80 rounds
of ammunition instead of only 13.
Easy "Hammer Time" achievement
(Map Pack 2 DLC)
Kill all but one zombie before they
tear down the window boards. Let the
last zombie live, and while he is
tearing down the window boards,
immediately repair them. Although
you will not get points for repairing
the boards, you will get the "Hammer
Time" achievement. It is funny to
watch the zombie get frustrated when
it makes no progress, but do not get
too close or it will reach through and
take a swing at you.
Easy "Rough Economy" achievement
Play through the "Vendetta" mission
until you get to the part where you
first assault the Nazis (directly after
you are blown out of the building,
then climb up a ladder with Sgt.
Reznov to fight). This is the part
where he talks about blowing up the
flamethrower's fuel-packs to take out
multiple enemies. Start killing
enemies, making sure to take out the
machine gunner in the far building,
as he can throw off your aim. During
the fight, four enemies will come out
on a balcony to the left, at about the
same height you are at. The closest
enemy will be too far away from the
others to get a group kill, and will
actively target you; kill him. Wait until
the remaining three enemies all stand
and line up, then shoot through all
three of them. They usually do not
target you, as they are concentrated
on the fight.
Play through the "Vendetta" mission.
After you shoot General Amsel's
guards and move up to the car with
the sergeant, a group of Nazis will
appear down the street. Do not follow
the sergeant. Instead, stay near the
car, and wait for three of the Nazis to
get in a line, then shoot.
Easy "The Professional" achievement
Easy achievements
Achievements
Accomplish the indicated achievement
to get the corresponding number of
Gamerscore points:
Carlson's Raiders (10 points):
Complete 'Semper Fi' on any difficulty.
(Solo only)
Stormed Peleliu (15 points): Establish
a beachhead on the island of Peleliu
on any difficulty. (Solo only)
The Last Stand (20 points): Survive the
land and air conflict surrounding
Okinawa on any difficulty. (Solo only)
Stabbed in the Heart (20 points):
Complete all missions on the Eastern
Front on any difficulty setting. (Solo
only)
Get Your Hands Dirty (30 points):
Complete 'Semper Fi' on Veteran
difficulty. (Solo only)
Saved Private Ryan (10 points): Save
the soldier before he burns to death.
(Solo or co-op)
Bloody Peleliu (30 points): Complete
'Little Resistance' on Veteran
difficulty. (Solo only)
Weapon of Mass Destruction (15
points): Radio in a naval
bombardment that kills at least 4
Japanese soldiers. (Solo or co-op)
The Sword Is Broken (30 points):
Complete 'Hard Landing' on Veteran
difficulty. (Solo only)
No Safe Place (15 points): Burn an
enemy out of a tree with the
flamethrower in 'Hard Landing' (Solo
or co-op)
Architect (30 points): Complete
'Vendetta' on Veteran difficulty. (Solo
only)
The Professional (15 points): Shoot all
of Amsel's henchmen, including their
attack dog, without reloading. (Solo
only)
Gunslinger (15 points): Assassinate
General Amsel with a pistol shot.
(Solo only)
The Hammer Strikes (30 points):
Complete 'Their Land, Their Blood' on
Veteran difficulty. (Solo only)
Scorched Earth (30 points): Complete
'Burn'em Out' on Veteran difficulty.
(Solo only)
Firestarter (15 points): Complete a
mission using only the flamethrower.
Melee, grenades and explosives are
OK. (Solo or co-op)
Fearless (30 points): Complete
'Relentless' on Veteran difficulty.
(Solo only)
Hell on Wheels (30 points): Complete
'Blood and Iron' on Veteran difficulty.
(Solo only)
Iron Fist (15 points): Destroy all
towers and bunkers in 'Blood and
Iron'. (Solo or co-op)
No Return (30 points): Complete 'Ring
of Steel' on Veteran difficulty. (Solo
only)
Ruthless (15 points): Kill 15 enemies
while mounted on a tank in 'Ring of
Steel'. (Solo or co-op)
When It Rains, It Pours (30 points):
Complete 'Eviction' on Veteran
difficulty. (Solo only)
Shot in the Dark (10 points): Kill 10
enemies while the lights are out in
the subway in 'Eviction'. (Solo or co-
op)
One Bad Gato (30 points): Complete
'Black Cats' on Veteran difficulty.
(Solo only)
The Sum of All Zeros (15 points): Down
45 Japanese Zeros in 'Black Cats'.
(Solo only)
Lights Out! (10 points): In 'Black
Cats', blast out all of the spot lights
in the Japanese cargo convoy. (Solo
only)
Blowtorch & Corkscrew (30 points):
Complete 'Blowtorch & Corkscrew' on
Veteran difficulty. (Solo only)
Setting of the Sun (30 points):
Complete 'Breaking Point' on Veteran
difficulty. (Solo only)
Mortar-dom (10 points): Kill 8
Japanese with thrown mortars in
'Breaking Point'. (Solo or co-op)
Guardian Angel (10 points): In the
final battle for Okinawa, save
Sergeant Roebuck. (Solo or co-op)
For the Motherland (30 points):
Complete 'Heart of the Reich' on
Veteran difficulty. (Solo only)
Bearing the Burden (30 points):
Complete 'Downfall' on Veteran
difficulty. (Solo only)
Rough Economy (15 points): Kill 3
enemies with a single bullet. (Solo or
co-op)
Close Shave (10 points): Survive a
Banzai attack. (Solo only)
Snake in the Grass (15 points): Take
out a Japanese soldier while he is
lying in wait in the grass. (Solo or co-
op)
Grave Robber (15 points): Collect all
Death Cards in the game. (Solo only)
Kamikaze (15 points): Complete any
level on Regular difficulty or higher
using only melee and grenades. (Solo
only)
Throw a Six and a Half (15 points): On
Hardened or Veteran difficulty,
complete a level without dying. (Solo
only)
Purple Heart (5 points): When staring
into the face of adversity, show
courage and persevere.
War Hero (40 points): Complete the
game on any difficulty. (Solo only)
Hardened War Hero (100 points):
Complete the game on Hardened or
Veteran difficulty. (Solo only)
Get Your Left Foot Wet (30 points):
Complete a match in Campaign Co-Op
mode over Xbox LIVE. (Online co-op
only)
Get Your Right Foot Wet (30 points):
Complete a match in Competitive Co-
Op mode over Xbox LIVE. (Online co-
op only)
Blue Ribbon (25 points): Complete a 4-
player Competitive Co-Op match in 1st
place over Xbox LIVE. (Online co-op
only)
Additionally, there are two secret
achievements:
It's All About Prestige (0 points):
Reach the first level of Prestige.
Go Get Some Sun (0 points): Reach
level 55 on your tenth Prestige.
The following achievements require
the "Map Pack 2" bonus downloadable
content:
Soul Survivor (50): Reach round 15 in
Nazi Zombies without getting revived.
Hammer Time (10): Repair 200 window
boards in a single game.
Weapon of Minor Destruction (20): Kill
no more than one zombie with a nuke.
Big Baller (30): Earn 75,000 points in a
single Nazi Zombie game.
Perk-a-Holic (20): Have all four perks
simultaneously active in a game of
Nazi Zombies.
Big Brawler (30): Get 10 consecutive
zombie melee kills before Insta-Kill
expires.
It's a Trap! (20): Kill at least one
zombie with three different traps in a
single round.
Fertilizer Man (30): Kill 200 zombies in
a single game.
Deadhead (30): Get 150 zombie
headshots in a single game.
Additionally, there is one secret
achievement with the "Map Pack 2"
bonus downloadable content:
Dead Air (10): Must have been a
wrong number.
The following achievements require
the "Map Pack 3" bonus downloadable
content:
Locksmith! (25 points): Open all doors
in the map.
The Might of the Monkey! (25 points):
Use the Monkey Bomb.
Wacker Packer! (25 points): Upgrade
any weapon in Pack A Punch.
Frequent Flyer! (25 points): Use the
teleporter 8 times.
40 Knives! (25 points): Kill 40 zombies
with the bowie knife.
Der Electrician! (25 points): Link all
teleport pads before round 7.
Acquire Waffle Weapons! (25 points):
Obtain the Ray Gun, DG-2, and
Monkey Bomb at the same time.
Perkaholics Anonymous! (25 points):
Survive until round 20 without buying
a single Perk.
Pack Addict! (25 points): Upgrade 5
weapons at the Pack a Punch
Machine.
Elevate Your Senses! (25 points):
Activate the Fly Trap.

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